Friday, June 11, 2004

Mama, don't let your babies grow up to be Spellslingers

Back when Dungeon Magazine was combined with Polyhedron (the RPGA Network publication), a whole bunch of mini-games were published. These were basically standalone RPGs (well, they need the D&D core books, but otherwise they were standalone games) that fell into very niche campaign environments. I picked up a few of them.

For instance, the January 2002 issue featured Pulp Heroes, a throwback to the heyday of pulp fiction in the 1920s and 1930s. The March 2002 issue featured Shadow Chasers, which is kind of a cross between Buffy the Vampire Slayer and Vampire: The Masquerade's Hunters Hunted. May 2002 saw the return of one of my favourite D&D campaign settings as Spelljammer: Shadow of the Spider Moon. The last one I picked up interested me the least. Thunderball Rally was essentially a cross-country racing game inspired by 1970s era movies. After that, I stopped buying Dungeon/Polyhedron.

The point of this is I came across a d20 publishing company that's trying to continue the spirit of the mini-games from Dungeon/Polyhedron. Fantasy Flight Games publishes a series of titles under the Horizon banner. I'm really interested in picking these up and giving them a try.

Spellslinger is a cross between the fantasy of the various Dungeons & Dragons campaign settings and the Old West. As a fan of both D&D fantasy and western movies starring the likes of Clint Eastwood, Steve McQueen and Yul Brenner, the whole idea of the campaign setting is exciting. I wonder if I can convince my gaming group to give it a try.

Grimm seems to pay homage to fairy tale fantasy, but it sounds like it's based more on the original versions of the tales than the Disneyfied versions of the last few decades (which is something I'm happy about). Actually, I've wanted to run a fairy tale-style D&D campaign for a few years. Maybe this is what I need.

Virtual strikes me as a Tron knock-off. Of course, I'm not complaining. Tron's a great movie, and the success of the cartoon Reboot proves that people can get into the idea of an entire dynamic world inside of computers. I wonder how well it would work as a roleplaying game.

Redline seems to be a cross between the Mad Max movies and Stephen King's The Dark Tower series. "The world has moved on" is how the publisher starts its description of the title, and that is word-for-word how Roland the Last Gunslinger describes his own world in The Dark Tower novels. It looks like there's a preview in Acrobat format on that site. I'm going to check it out.

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