Tuesday, June 08, 2004
Rogue's gallery: Curtis, Clan Gangrel
When you get down to it, Curtis was a pretty lame character, but he was my first character for Vampire: The Masquerade, and a first still means something to me. I remember building the character one afternoon at The Law's apartment, and the Gangrel ended up being probably one of the most stereotypical Vampire characters I've ever made. Since then, I've come to understand the game a bit more, and I try to construct more interesting and deeper characters.
Curtis was, simply put, a drifter. Dressed in a red-and-black lumberjack jacket and faded blue jeans, the long-haired Gangrel had enough skill in his Protean Discipline to sink into the ground when daylight approached and enough combat skills to put up a fight against other vampires, as well as other supernatural nogoodniks that went bump in the night.
Also as the stereotype of Clan Gangrel goes, Curtis wandered to and fro, stopping in various towns and cities for no more than a few months or a few years. Then he'd casually put foot to pavement and start on his way to wherever his legs would take him. Additionally, Curtis had a werewolf companion, a Ronin that would pop up here and there to offer advice or help out in some other way.
For good or for bad, I only got a few months worth of play out of Curtis. I joined The Law's Chicago Chronicles game near the end of the second chronicle, and the third (and last) chronicle never really got off the ground.
Curtis was, simply put, a drifter. Dressed in a red-and-black lumberjack jacket and faded blue jeans, the long-haired Gangrel had enough skill in his Protean Discipline to sink into the ground when daylight approached and enough combat skills to put up a fight against other vampires, as well as other supernatural nogoodniks that went bump in the night.
Also as the stereotype of Clan Gangrel goes, Curtis wandered to and fro, stopping in various towns and cities for no more than a few months or a few years. Then he'd casually put foot to pavement and start on his way to wherever his legs would take him. Additionally, Curtis had a werewolf companion, a Ronin that would pop up here and there to offer advice or help out in some other way.
For good or for bad, I only got a few months worth of play out of Curtis. I joined The Law's Chicago Chronicles game near the end of the second chronicle, and the third (and last) chronicle never really got off the ground.
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