Tuesday, February 22, 2005
I ran my Greyhawk campaign on Sunday, and we're just about finished with Hommlet for awhile. The party took out the group of cultists hiding out underneath the flourmill, and they managed to capture the leader (although they haven't yet found out they got the leader -- I'm sure they have an inkling of this, though).
Things are going to take some time. I did some simple addition today, and if the party hits every single combat encounter, they'll have a total of 241 combat encounters. Note that this is excluding non-combat encounters like traps and roleplaying situations. So far, they've had (drum roll please) fifteen combat encounters, although they did miss four battles at the moathouse.
I expect the pace to pick up a bit once they hit the next dungeon, which so happens contains the majority of the 200-odd encounters left. There's very little roleplaying involved in the big dungeon, just exploration and fighting. Many of the encounters are stupidly easy, though. Y'know, just typical cannon fodder. I'm thinking there might be a way to even speed through those much more quickly so as to avoid wasting time. Not sure what that way is, though.
Things are going to take some time. I did some simple addition today, and if the party hits every single combat encounter, they'll have a total of 241 combat encounters. Note that this is excluding non-combat encounters like traps and roleplaying situations. So far, they've had (drum roll please) fifteen combat encounters, although they did miss four battles at the moathouse.
I expect the pace to pick up a bit once they hit the next dungeon, which so happens contains the majority of the 200-odd encounters left. There's very little roleplaying involved in the big dungeon, just exploration and fighting. Many of the encounters are stupidly easy, though. Y'know, just typical cannon fodder. I'm thinking there might be a way to even speed through those much more quickly so as to avoid wasting time. Not sure what that way is, though.
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