Monday, March 14, 2005
Mechamorphosis -- the first session
Some thoughts on the first session of my Mechamorphosis campaign...
The damage save rules need tweaking. Everything seems too powerful, and damage saves themselves seem nearly impossible. Perhaps the DC for the damage save should be 10 + Dex/Str + modifiers instead of 15 + ... etc.
I noted every weapon as lethal damage. I might change that, and then have lethal damage only when there's a badly botched damage save roll (like a miss by 15 or more).
I wasn't on the ball for GMing. I never quite got in the zone. Sucks to be me, eh?
There was a lot of bad punning, but I brought that on myself.
Working without a GM's screen is weird after not doing it for years.
I really don't have any idea what my players really thought of the session. I thought it was mediocre at best. I don't know if there was really any excitement throughout the entire first session (aka The Pilot, Part One). However, at the end of the session I asked the group if they wanted to continue. The answer seemed to be kind of a yes, but definitely not an exciting yes, so I think that says something about the level of fun. I guess it's at least worth trying out for the first four or five sessions. If it's still not fun, I'll can it.
The damage save rules need tweaking. Everything seems too powerful, and damage saves themselves seem nearly impossible. Perhaps the DC for the damage save should be 10 + Dex/Str + modifiers instead of 15 + ... etc.
I noted every weapon as lethal damage. I might change that, and then have lethal damage only when there's a badly botched damage save roll (like a miss by 15 or more).
I wasn't on the ball for GMing. I never quite got in the zone. Sucks to be me, eh?
There was a lot of bad punning, but I brought that on myself.
Working without a GM's screen is weird after not doing it for years.
I really don't have any idea what my players really thought of the session. I thought it was mediocre at best. I don't know if there was really any excitement throughout the entire first session (aka The Pilot, Part One). However, at the end of the session I asked the group if they wanted to continue. The answer seemed to be kind of a yes, but definitely not an exciting yes, so I think that says something about the level of fun. I guess it's at least worth trying out for the first four or five sessions. If it's still not fun, I'll can it.
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