Monday, May 30, 2005

D&D for high-level PCs

At the end of our D&D session last night, someone asked me what my plans were for the campaign after the end of Return to the Temple of Elemental Evil. I had mentioned to some people in the group that I wanted to put the campaign on hiatus for at least a year or two after the end of the module. I'm kind of D&Ded out, and I'm a little tired of dealing with the sheer crunchiness of the rules. I really want to get away from the style of gaming that D&D provides, as well.

By the end of RttToEE, the party should be around 14th level. When (or if) I start the campaign up again, I really don't know if I'd want to go back to the old party of adventurers again, anyway. Frankly, I don't really have much interest in high-level (post-14th level) gaming, even though one of my players said he'd be interested in playing up to 17th level.

I wouldn't know how to deal with such a high-level party. I don't see their modus operandi being that of crawling dungeons once they're at that point. They'd be powerful. They'd be wealthy. Why would they still be crawling dungeons and traveling from town to town fighting evil just like they were at 1st level?

When I think of high-level campaigns, I think of political intrigue and events of epic proportion (yes, even more epic than RttToEE), traveling the planes of existence, dealing with powerful planar entities and low-end deities -- that sort of thing. That sounds like a lot of work.

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