Wednesday, July 05, 2006
RPG brainstorming: Part three
Now that Origins is over and I have a bunch of new books, I'll get back to some of these brainstorming sessions.
I guess I have to make mention of the big fucking Blue Planet purchase that Logan and I made. I think we each bought just about every book available for Blue Planet V2. Six frickin' books, man! And I haven't even started to look through them them yet.
I don't know who will be interested in playing it, but considering the amount of shelf space the books are taking up, I feel the need to actually play this. Of course, Blue Planet isn't a typical kind of sci-fi RPG. It was built to be more of a hard sci-fi game rather than an adventurers' game. I'll have to look through the core books and see if I can come up with some neat ideas for how to deal with it.
I flipped through Godlike on Monday. This is a World War II era supers game where the first super appears in 1936 and then more and more of them start rapidly appearing across the globe. The supers become an integral part to WW2 on each side, but the real message is that supers don't really change anything. They simply fit into the events rather than change history too much.
Thankfully, Godlike only cost me $5 at Origins, so I won't feel too bad if it never gets played. And at the moment, I don't see how I can make it work. However, the idea of playing supers in another era is kind of interesting. I believe The Law and I chatted a long time ago about what it would be like to run a Victorian supers game.
I guess I have to make mention of the big fucking Blue Planet purchase that Logan and I made. I think we each bought just about every book available for Blue Planet V2. Six frickin' books, man! And I haven't even started to look through them them yet.
I don't know who will be interested in playing it, but considering the amount of shelf space the books are taking up, I feel the need to actually play this. Of course, Blue Planet isn't a typical kind of sci-fi RPG. It was built to be more of a hard sci-fi game rather than an adventurers' game. I'll have to look through the core books and see if I can come up with some neat ideas for how to deal with it.
I flipped through Godlike on Monday. This is a World War II era supers game where the first super appears in 1936 and then more and more of them start rapidly appearing across the globe. The supers become an integral part to WW2 on each side, but the real message is that supers don't really change anything. They simply fit into the events rather than change history too much.
Thankfully, Godlike only cost me $5 at Origins, so I won't feel too bad if it never gets played. And at the moment, I don't see how I can make it work. However, the idea of playing supers in another era is kind of interesting. I believe The Law and I chatted a long time ago about what it would be like to run a Victorian supers game.
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