Thursday, September 07, 2006

I finally returned to the Worlds Collide weekly game night yesterday. I'm going to have to make an effort to go more often. I don't think I can pull off weekly visits, but I'm pretty sure I should be able to go at least two or three times a month.

One thing I noticed is that the crowd there (which is considerable -- there were four tables set up last night and easily fifteen people or more) isn't full of self-starting types. They wait for Mark to show up and tell them to start playing. When I go next time, I think I'll bring a couple of small, easy-to-teach games (I haven't brought anything to the games nights yet), and I'll offer them up quickly so we can get down to some serious gaming.

After some hanging around, staring at comics and doing a bit of chatting, I jumped into a full game of Mall of Horror. The gist of the game is much like the story in Dawn of the Dead. There are people trying to survive the zombie rise in a mall. Each player has three characters, which run around the mall trying to make sure it's someone else that gets turned into zombie chow.

Almost everything in the game is based on a hidden vote. Everyone votes who will get eaten or where they will send a character for that turn, and all votes are revelead simultaneously. There are dice in the game, but only one roll is made a turn. It's also hidden (except from the head of security and anybody who uses a security cameras card) and is only revealed when everyone has chosen what location in the mall they're going to send a character to.

Overall, there's a high level of screwage, but because of special cards, there's a chance to save your own ass when things look bad. This is the zombie game I should have purchased when I bought Zombies!!!.

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