Monday, November 27, 2006

On Sunday afternoon, I played in a game of Shadowrun 4E over at Worlds Collide that Jason was running. As I've written on here several times, I think the Shadowrun setting is pretty damn cool, but I despise the mechanics. The system makes for a very slow-paced game, which to me is a really dumb idea for a game that is so heavy on combat.

I think the designers may have finally made a version of Shadowrun that I can actually enjoy, though. While I still think the dice pools are a little too big (at one point, the one player tossed twenty-two six-sided dice for one task -- personally, I think anything over ten is too big), the system has been streamlined a bit to make things move quicker.

I'll more than likely go out to the next Shadowrun game Jason runs at Worlds Collide, and I might even eventually pick up a copy of the core book. I haven't bought any Shadowrun stuff since the tail end of the 2nd ed. days.

Comments:
Actually I'm pretty certain the 21 die dice pool was just an example that was given of the worst people could achieve given the current game mechanics.

LoS
 
I don't even remember the situation that warranted such a huge bucket o' dice, but it seemed overly excessive to me. But then again, anything over about ten dice seems excessive to me. I think I was born disliking dice pools. ;)

Still, I can comfort myself by saying over and over again "at least it's not Exalted." The way people break that game is just bloody scary. I read one min-maxed experiment on RPG.net (I think) where someone managed to pull off a dice pool of 40+ dice ... without getting into stunting. Even the thought of dealing with such a character has me wanting to go curl into a fetal position and cry myself to sleep.
 
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