Thursday, September 28, 2006

Cute doggie. Useless skill. Fark is silly. ;)

Monday, September 25, 2006

My weekend was filled with gaming. On Saturday, the first TABS SuburbaCon was held in Whitby. Although I didn't get a final count, I know the expected number of attendees was up around sixteen. I don't think there were any no-shows, so that's probably how many we had.

SuburbaCon was essentially a mini-con held at someone's house in Whitby. Although we tried to give it a bit of a formal structure, we're just not a formal crowd. Scheduled events fell apart right after the bright and early 9:00 games. Over the course of the day, I played a couple of games I had played before -- Thurn and Taxis and La Citta -- and a few games I'd never played before -- Mexica, Winner's Circle and four games of Ca$h'n Gun$.

Of them all, Cash'n Guns was by far the most fun. Although it really is little more than a party game, you just gotta love a game where you point toy guns at your friends. For the most part, it's simply a game of bluffing, but the gameplay is perfectly suited to the theme. I honestly started to feel like I was in the middle of a Reservoir Dogs-esque movie.

However, Winner's Circle was probably the game I enjoyed the most after Cash'n Guns. I've been eyeing a copy of the game in Worlds Collide for a few weeks. Now that I've had a chance to play it and find out how much fun it can be, I have to seriously consider adding it to my ever-growing collection.

One final note: Now that I've given Mexica a try, I've played all three games in Wolfgang Kramer's so-called "mask series." Prior to this, my preference was Tikal over Java, but now that I know what Mexica is like, I'm re-evaluating my favourite of the series. Once a few scoring misunderstandings were cleared up, I really took a liking to Mexica.

On Sunday, I met up with The Law for a Pendragon character creation session. Law's plan is to run all of The Great Pendragon Campaign over the next few years, so we were making up characters to start in 485 A.D. While I'm skeptical about our chances of getting through the entire ninety-year campaign (the last time we tried The Boy King, the campaign died after one session), I'm hoping we can at least get through the first part of the overall story.

Something occurred to me while we were making up characters: I enjoyed making up my Pendragon character. Usually I hate the mechanics of character generation. I think I know what was enjoyable, though. Pendragon has a lifepath built into its chargen system. It was fun to find out what my character's grandfather and father did. It'll really help me shape the character's personality. Another game with a lifepath system is Cyberpunk 2020, and although it's been years since I made a CP2020 character, I seem to recall enjoying that element of chargen.

I think if more games had a formal lifepath element to chargen, I'd only making characters more.

Anyway, before the Pendragon chargen session started, Law gave me two games I asked him to pick up for me -- Monsters Menace America and Betrayal At House on the Hill. 401 Games on Yonge St. is selling off a bunch of the new Avalon Hill games for $20 apiece, and these two piqued my interest. Before the other Pendragon players arrived, we cracked open Monsters, punched it and got set up to play. Craig arrived just before we got started, so we had him choose a monster and a branch of the military to control, and he jumped in. The last of the Pendragon players, Sean, arrived after we had already got going, so he ended up reading a book while Konk, Tomanagi and Megaclaw destroyed the U.S.

I am proud to say that the mighty Konk was crowned King of the Monsters at the end.





Talk Like a Pirate Day is September 19!
What Pirate do YOU Talk Like?


Wednesday, September 20, 2006

Actual Play is a new directory with links to session reports and "actual play" threads all over the Internet. Over time, this could be a good resource for finding out what others have done with a game system or campaign setting while trying to plan my own games.

Tuesday, September 19, 2006


My Personality
Neuroticism
52
Extraversion
57
Openness To Experience
59
Agreeableness
18
Conscientiousness
27
Test Yourself Compare Yourself View Full Report
Find your soulmate / pysch twin

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Oh, just look at that low level of agreeableness. I'm sure Jacquie agrees with that result.

Coolest wedding cake ever.

Ahoy, mateys!

'Tis International Talk Like A Pirate Day, and ye be a scurvy bilge rat if'n ye don' talk like a privateer of th' good ol' days today.

Hoist a pint o' grog and spent yer day smartly.

Arrr!

Friday, September 15, 2006

Many, many months ago, I described the concept of Call of Cthulhu to Rawl. He thought it sounded kind of neat; and I have a feeling he thought it sounded neat because he could see it for what it was -- a genre piece where the players are meant to get into the spirit of the genre. He mentioned CoC to another gamer, whose response Rawl later related.

The response was something like this: "Burn every book you find immediately. Don't follow clues. If the GM wants you to do something or go somewhere, don't do it."

To me, this is someone who has completely missed the point of not only Call of Cthulhu, but of roleplaying in general. What if you watched a horror movie and the entire cast of characters sat around in a brightly-lit room and did nothing? If the phone rings, they don't answer it. If they hear something move outside, they ignore it. They take turns on watch and refuse to do anything from the beginning of the movie until the credits start rolling. Would you enjoy seeing such a movie? I know I wouldn't.

So in an RPG CoC session, if your characters refused to follow clues, sat around in a hotel room and did absolutely nothing at all to put themselves at risk, and absolutely refused to get involved in the story in any way, how would it be fun? The very idea baffles me.

Dave M. and I got together last night so I could finally learn ASLSK#1. We played through the first scenario, and about fifteen minutes into the first turn, I knew I was hooked. There's absolutely no downtime. There's a constant exchange between players. And the rules just work.

My poor German units were having a hell of a time, and we ended up calling the game at the end of turn three because I didn't have a chance of pulling off a win. The dice were aggressively working against me last night. Rolling low in ASL is a good thing, and it seemed I was always rolling high, especially when it counted.

It's good that war gaming season is here once again.

Thursday, September 14, 2006

As long as nothing comes up that spoils my fun for the evening, I'll finally be giving Advanced Squad Leader Starter Kit #1 a try this evening with Dave M. I've been giving the rules a thorough read in the hopes of understanding as much as possible before I show up at Dave's place. It still seems way over my head, but I have a feeling it's not nearly as complicated as it seems.

I love rides. Apparently some people don't.

Monday, September 11, 2006

The Wushu planning took an interesting turn towards the end of last week. After several days of silence, I prompted the group to get back to talking about their characters and the team they belonged to. Then hilarity ensued and the John Woo-esque adventure slowly started turning into a Leslie Nielsen film with martial arts and firearms.

As a for instance, the character names quickly became Jose Cuervo, John Coors and Johnnie Walker. The current team name is Licensed Cross-Border Operatives (LCBO).

I'm really starting to see this whole thing as two experiments in one. The first is to see how Wushu works and whether it's any fun or not. The second is a bit more complicated, and has a little more to do with certain RPG theories than I would ordinarily care to admit. I was very curious if we could spread out responsibility for the game and creatively develop our setting, theme, mood and the game environment in general. By Sunday night, I should have a better idea about the success of both experiments.

The Great River of Catan

Last night, after much debate about what to play, Jacquie, Logan and I decided to give the new Great River of Catan expansion a try. I just bought this a few days ago, so this is actually kind of odd that it's hitting the table so soon. ;)

We took out the desert, a mountain and a hill, and then shuffled up the deck of land tiles and created a random setup (a setup that put all three mountains on 2, 3 and 4 rolls :(). As I set up the water, I suddenly realized the slight production fault with the Great River tile piece. It's slightly smaller than the standard Mayfair pieces. While it was a little annoying, it wasn't that big of a deal. It just meant everything didn't quite fit together perfectly.

We started off playing. I positioned a settlement not far from the Great River mountain hex. Jacquie positioned a settlement closer to the swamp. Logan was the only person to actually position a settlement where he could gain a couple of gold points (GPs) immediately. While I at first thought this would give him an advantage, I was proven wrong later in the game. Simply put, he came in last. ;)

With the Great River expansion, the needed victory points (VPs) to win is increased from ten to twelve. This made sense at first because of the extra ways to gain VPs, but as we started to come close to the endgame, VP progression slowed down considerably. While part of this obviously had to do with the rarity of ore, the number of VPs gained by building roads and settlements on the river hexes didn't seem to speed the game up at all. In fact, quite the opposite. I spent at least three or four turns sitting at ten VPs before I was able to get an eleventh. My twelfth took a few more turns to get.

By the time it was finished, we were all just happy the game was over. While the Great River of Catan expansion has some good ideas, it just didn't work for us. I should probably note I haven't been impressed with Catan expansions to date (I've played the 5-6 Player Expansion, Cities & Knights of Catan and Fisherman of Catan).

The final VP tally was:

Chris - 12
Jacquie - 10
Logan - 9

It was a fairly close game. Logan has the least experience with Settlers of Catan of the three of us, so perhaps if he had had more plays under his belt, he would've been able to better make use of his river settlement. But perhaps not.

I don't think we're going to bust out Great River of Catan again any time soon. While Settlers of Catan is far from my favourite game, I think I much prefer it without expansions. :)

After an afternoon of gaming, everyone headed out and I flipped on GTA: Vice City for awhile. Jacquie went to bed early, and after maybe an hour of driving like a maniac and gunning down cops, I flipped the PS2 off and opened up the first hardcover trade of Invincible, which Logan had loaned me earlier in the day.

My intention when I sat down around 9:00 was to read the first couple of chapters and then go to bed. At 10:30, I was finishing off the last chapter in the book and wondering why I hadn't checked out this comic a long time ago. Damn. I wish I knew just how cool it was. I haven't been this excited about a superhero comic in years.

Thursday, September 07, 2006

I finally returned to the Worlds Collide weekly game night yesterday. I'm going to have to make an effort to go more often. I don't think I can pull off weekly visits, but I'm pretty sure I should be able to go at least two or three times a month.

One thing I noticed is that the crowd there (which is considerable -- there were four tables set up last night and easily fifteen people or more) isn't full of self-starting types. They wait for Mark to show up and tell them to start playing. When I go next time, I think I'll bring a couple of small, easy-to-teach games (I haven't brought anything to the games nights yet), and I'll offer them up quickly so we can get down to some serious gaming.

After some hanging around, staring at comics and doing a bit of chatting, I jumped into a full game of Mall of Horror. The gist of the game is much like the story in Dawn of the Dead. There are people trying to survive the zombie rise in a mall. Each player has three characters, which run around the mall trying to make sure it's someone else that gets turned into zombie chow.

Almost everything in the game is based on a hidden vote. Everyone votes who will get eaten or where they will send a character for that turn, and all votes are revelead simultaneously. There are dice in the game, but only one roll is made a turn. It's also hidden (except from the head of security and anybody who uses a security cameras card) and is only revealed when everyone has chosen what location in the mall they're going to send a character to.

Overall, there's a high level of screwage, but because of special cards, there's a chance to save your own ass when things look bad. This is the zombie game I should have purchased when I bought Zombies!!!.

Tuesday, September 05, 2006

The Blood Bowl pre-season continues. On Sunday, my opponent was my friend Logan, who put together an orc team (Da Tarrana Arr'Gotniks) to take on my humans (Romper Stompers). The dice were being especially cruel to both of us during our three-hour game (we're both still re-learning the rules, and I suspect our next game will be considerably shorter), and it ended up being a fairly close game.

As my fan factor was far higher than Logan's, I ended up getting a +2 FAME bonus for the game (8000 of my fans showed up versus 4000 of his fans), which ended up helping out in the middle of the second half when a cheering fans roll on the kickoff table netted me an extra reroll.

The weather was nice when we started off. Logan won the coin toss and chose to receive. A roll on the kickoff table showed changing weather, but the roll gave us nice weather (we had this happen twice more throughout the game). Unfortunately, my kick was terrible and I punted it right into the crowd. Logan handed it to one of his guys and we began.

Poor dice rolls right off the bat led us to using up almost all of our rerolls during the first two turns. It seemed like nobody could hold the ball for long, and our blocks were far too often ending up with the blockers themselves being knocked over. Rerolls weren't helping much.

The ball spent most of the first half on my side of the field, although it was rarely very far from the centre line. It was dropped several times and even bounced into the crowd a couple of times. As we neared the end of the half, it was still a scoreless game. Things turned around for Logan on his eighth turn when he managed to hand off the ball to one of his players and run a touchdown.

My eighth turn was rather useless. We set up for the kickoff. It landed in the crowd. I gave the ball to one of my catchers, who foolishly tried to run through a tackle zone and blew his dodge roll ... and his dodge reroll.

I kicked off at the start of the second half (another weather change that didn't change) and the ball once again flew off the into the crowd. The next few turns were pretty grueling, as our players pounded on each other until the orcs had cleared the line of scrimmage of humans and were able to make a run down the field to score another touchdown. I remarked that this touchdown had probably just won Logan the game, but I wasn't about to give up yet.

The next kickoff netted me a reroll because of cheering fans. I had used up a couple of rerolls already that half (I had four), and Logan had used all of his (he had three), so with an extra reroll on my side, I figured I'd be in a good position to tie the game up (although probaby not win). Considering the dice continued to be cruel to me, though, it was not to be.

It was the slowness of the orcs and a lucky break when the ball was dropped by Logan's thrower on his side of the pitch that got me my first and only touchdown of the game. One of my blitzers made a couple of good dodge rolls, plowed through to grab the ball and run as far as he could down the field (using up both go for its). Thankfully, he was too far away for the orcs to catch him before he could run a touchdown on the next turn.

The last kickoff of the game finally dropped the ball on the field itself, and Logan's throwers grabbed the ball. It was looking good for me that the throwers were down near Logan's endzone and I was able to push my blitzers all the way to try to do some damage. However, luck was not with me once again, and I wasn't able to actually knock the ball-carrying thrower down -- just push him. If I had knocked him, I figured a second touchdown would be a sure thing. Oh well.

Logan's thrower dodged away from my blitzers and made a long bomb down the field, which was dropped by the receiving player. Although I managed to get the ball again and start running back towards Logan's endzone, it just wasn't going to be enough. I was down to my last turn, and I didn't have enough time to run down the field.

Game over. Orcs win 2-1. It was a close, tense game. I'm looking forward to the rematch.

Linnaeus pointed me to Perfect last night. I wasn't aware of this RPG, but now that I am, I'm sure I'm going to have to order a copy.

He described it as a cross between V For Vendetta and A Clockwork Orange, but set in Victorian England. While skimming an actual play thread at The Forge, it also struck me as having some similarities to George Orwell's 1984, as well. It might be too dark to run for my Sunday night group, but I'm sure if I tried, I could pull a group together forit.

I'm such a sucker. While in Worlds Collide on Sunday, I saw the new issue of Games Quarterly -- the one with the Great River of Catan expansion -- and picked it up. At the same time, I noticed that the store had a copy of the card game Wench. I've been curious about this one for awhile (can they make a good game out of what is essentially pin-up artwork?), so that also went home with me.

Like I said. A sucker.

Friday, September 01, 2006

I saw Panty Explosion mentioned in a couple of RPG.net threads, but I didn't really take much notice of it. Then my curiosity struck. What the...?

There's only a few more hours until the start of the long weekend. Yay! I don't have a lot of gaming planned for the next few days, but I do have a planned Blood Bowl grudge match against Logan on Sunday. Unfortunately, I still haven't printed out the newest version of the rules. I'll have to hit a copy shop either tonight or tomorrow.

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