Tuesday, January 30, 2007

My next RPG campaign is set, and we should be getting started in the next couple of weeks. It took quite a few emails to narrow it down, but eventually we chose a Star Wars campaign that would take place two years after Return of the Jedi.

The gist of the campaign is now that the New Republic has been formed and started to build itself up as a stable government, the leaders has given Luke Skywalker the assets and resources he needs to re-open the long-abandoned Jedi Temple on Coruscant and re-form the Jedi Order.

The players will take on the roles of Skywalker's first new pupils. I imagine the first session being mostly about Skywalker recruiting the characters and the first introduction to the New Jedi Order, but then we should move quickly through the first in-game year of play. By the time we get through a handful of sessions, the characters should have a few Force powers at their disposable, upping the power level of play. After all, what fun is it to be Jedi when the most powerful thing you can do is throw a pebble with your mind?

We're ditching all of the Expanded Universe crap. That's probably obvious, though. In the EU, the Jedi Order was re-formed on Yavin IV, not on Coruscant. I'm assuming everything in the movies happened the way the events were portrayed, but everything else is up for debate. I'll likely steal a few things from the EU. I especially like some of the ideas put forth in the Star Wars: Legacy comic book that Dark Horse has been publishing the last few months. Some kind of build-up of Dark Jedi would be a fun overall campaign arc.

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