Tuesday, February 20, 2007
Over the weekend, I acquired a nice, big stack of RPG books -- the first edition of GangBusters and the five adventure modules TSR published, as well as a hefty library of James Bond 007 supplements and adventures.
I flipped through the GangBusters boxed set last night, and it definitely helped to focus my enthusiasm for a Roaring Twenties gangster campaign. I could see a bit of an open-ended game around clashing racketeering businesses coming together in time, although I don't think it could last any more than five or six sessions in total. Of course, the other option for a short campaign is simply for me to run the five modules in order -- that is, if they actually could be used that way.
Whatever the case, a gangsters campaign would be some distance off, as I'm concentrating on Star Wars right now.
I flipped through the GangBusters boxed set last night, and it definitely helped to focus my enthusiasm for a Roaring Twenties gangster campaign. I could see a bit of an open-ended game around clashing racketeering businesses coming together in time, although I don't think it could last any more than five or six sessions in total. Of course, the other option for a short campaign is simply for me to run the five modules in order -- that is, if they actually could be used that way.
Whatever the case, a gangsters campaign would be some distance off, as I'm concentrating on Star Wars right now.
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