Thursday, February 15, 2007

Staring at my RPG shelf a little while ago, I looked down and suddenly found myself reaching for Fireborn -- first the players' book and then the GM's guide. I flipped through them, only stopping to read a couple of things. Instead of doing detailed research, I was simply looking to get a feel for the setting and how the game would play out.

Fireborn appears to be a very neat game that creates strong ties to the setting for the player characters. It also looks to be a game that requires more than the usual amount of prep work for the GM. In the hands of a capable GM, though, I bet a good story can unfold at the table.

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