Monday, February 12, 2007
We kicked off a new Star Wars RPG campaign last night with an introductory session that included a dull introduction to the rules (Jacquie kept fidgeting the whole time) and about an hour-and-a-half worth of actual play. Unfortunately, the actual play was a little less stellar than I'd had in mind. It was mostly a series of one-on-one scenes with very little interaction between the player characters. I think it also came off as being very railroady, which was a bit unfortunate.
I have high hopes for the campaign, though, so I suspect things will improve as I get more comfortable sitting in the GM's chair for a regular game again.
I have high hopes for the campaign, though, so I suspect things will improve as I get more comfortable sitting in the GM's chair for a regular game again.
Number of visitors since Jan. 7, 2004:







