Wednesday, May 09, 2007

With the Star Wars campaign not doing so well, my gaming group has booked March 27th for a session of Capes. I've been hearing of this game for a long time now, and after Logan gave it a try at Pandemonium, I've been itching to try it myself -- especially since it doesn't require a GM, thereby giving me a chance to actually play.

I printed up a bunch of Click and Lock modules from the Capes Website yesterday and then started to cut them out. By the time I gave up last night, my hands were starting to turn into arthritic claws. That's a lot of cutting. I'm sure it'll be worth it, though. I'm actually quite excited to be doing this prep work. Most of that excitement comes from the knowledge that I'll actually be playing an RPG for once, but some of it also comes from knowing that we'll be trying out an RPG that's truly unique in how it approaches gameplay.

For my main superhero, I think I'm going to give some new life to a Mutants & Masterminds character I played a couple of years back. Dr. Strong was a pretty cool character who never got to live up to his full potential, so I'm going to convert him over to Capes.

To my players: I suggest coming up with an idea for a superhero you'd like to play and bringing the concept with you to the game session. You could use the Hearts & Souls concepts if they're still of interest to you.

To Rawl: Dude, you should do EMF again, and we can re-create his and Dr. Strong's superhero mall brawl. :D

Comments:
Hell Yeah!
EMF will make a come-back.

I'll Zot your a$$es.
 
Maybe this time EMF will actually stand a chance against the might of Dr. Strong. :P
 
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