Monday, July 23, 2007
The Shadowrun Missions living campaign resumed at Worlds Collide yesterday, and it was a lot of fun. There were five players, two of which had never played the game before and were instantly sold on it. I think one of them even left the store with a copy of the core book, so kudos to GM Jason.
This was the third Missions adventure I've participated in, and while fun, it didn't have the oomph of the other two. It had a neat premise, but the big finale was really weak. Frankly, I wasn't even sure if it was the big boss fight until Jason confirmed the game was over.
It looks like the next Missions adventure won't happen until October, so I have some time to (hopefully) get to know the rules a bit better. I think I'll also whip up stat cards for all of my gear so I can have all that information at my fingertips.
Anyway, before the adventure, I was chatting with Ross, the employee working at the games store that day. Ross is a good guy, and I always try to chat with him a bit when we're both in the store. While talking, I spotted a copy of the Changeling: The Lost freebie demo packs, so I grabbed it and started flipping through it.
I read the rules section in a bit more detail later on, but based on the demo kit, the new White Wolf Storytelling (as opposed to Storyteller) system is a bit simpler and more intuitive. Of course, that could also just simply be the fact that it's the demo kit and not the full set of rules.
Anyway, it looks interesting. If I have the time and players, I might try running it. It looks like it's about a four-hour adventure, so I might even try running it at Worlds Collide. We'll see.
This was the third Missions adventure I've participated in, and while fun, it didn't have the oomph of the other two. It had a neat premise, but the big finale was really weak. Frankly, I wasn't even sure if it was the big boss fight until Jason confirmed the game was over.
It looks like the next Missions adventure won't happen until October, so I have some time to (hopefully) get to know the rules a bit better. I think I'll also whip up stat cards for all of my gear so I can have all that information at my fingertips.
Anyway, before the adventure, I was chatting with Ross, the employee working at the games store that day. Ross is a good guy, and I always try to chat with him a bit when we're both in the store. While talking, I spotted a copy of the Changeling: The Lost freebie demo packs, so I grabbed it and started flipping through it.
I read the rules section in a bit more detail later on, but based on the demo kit, the new White Wolf Storytelling (as opposed to Storyteller) system is a bit simpler and more intuitive. Of course, that could also just simply be the fact that it's the demo kit and not the full set of rules.
Anyway, it looks interesting. If I have the time and players, I might try running it. It looks like it's about a four-hour adventure, so I might even try running it at Worlds Collide. We'll see.
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