Wednesday, April 23, 2008

All the money I've been spending and work I've been doing for All Things Zombie has finally paid off. While Jacquie watched an episode of Survivor on-demand, I set up a basic rural raiding scenario to kick what I expect will be an ATZ campaign.

Although the first play was really clunky because I was struggling to put the rules I'd been reading into some kind of perspective, the game actually has a nice feel to it. The Reaction System takes a bit of getting used to, but as with Red Sand, Blue Sky and Six Gun Sound, I like the way it works. I like that it forces certain actions on characters because of events that happen. It gives that feeling of not being fully in control and having a solid element of chaos.

What really makes ATZ shine, though, is the need to watch your fire. Shooting guns attracts zombies. Even though the game started with only two zombies in the play area, a total of seven ended up in play over the course of the scenario (my survivors killed five of them -- sadly, they also found another survivor and got into a firefight with him, killing the poor bastard).

I'm sure I slipped up on a few rules, and I'm sure the next couple of games will likewise be clunky, but once I've got the basic rules down pat, I can see this being a hell of a lot of fun.

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